Spellcasting



Roll Spells by rolling for words on the Star, Sun, and Moon Tables. These can create game-altering effects at a moment's notice and are essential for the success of any party. Click the "Spell Roller" button below when you are ready to begin rolling up your spell.



To roll up a Spell with the Spell Roller:

  1. Roll on the Astrological Source Table to determine which Star, Sun, or Moon your Spell Word will come from. Alternatively, you can use the Star, Sun, or Moon table given on your character sheet which you determined at character creation.
  2. Refer to the Astrological Source Spell Chart given and roll once on the A Table. You now have one word of your spell.
  3. Refer back to the Astrological Source Table, find another Source, and roll again on the B table.

To cast a Spell:

  1. Roll a check on a d20 with the appropriate Passion. Wizardry characters may add their Sublime passion, and Prophecy characters may add their Pathos passion.
  2. If the Check shows a number equal to or above the Attribute, the spell is successfully cast and its effects are applied. The Scroll or Symbol it was written on Note that the casting of a spell occurs at the end of a Bout, Round, or Turn and it takes the caster's full uninterrupted concentration to perform.
  3. If the Check shows a number below the Attribute, the Spell is lost forever. Whatever it was written on is consumed in destructive energy.


Spell Power



The general strength and potency of Spellcasting is regulated by this chart. The referee can alter this chart for a certain Spell if the player can agree to a downside or condition.



Level Damage Status Effects Bouts Rounds Turns
1-3 1d12 1 3 2 1
4-5 2d12 2 4 3 2
6-7 3d12 3 5 4 3
8-9 4d12 4 6 5 4
10 5d12 5 7 6 5


Damage

Applied directly to Health or Armor on a successful cast. Deals minimum damage on an unsuccessful cast. Spells that do Damage can only have a Duration measured in Bouts.



Status Effects

Any bonus or penalty applied to a player character or non-player character or to the caster. For example, improving a character's Attack roll, making oneself invisible, or making a character unable to move would both be Status Effects. The table shows how many Status Effects can be applied concurrently.



Duration

One Bout is equivalent to ten seconds, and is the unit of time for Combat Roleplaying. One Round is equivalent to ten minutes, and is the unit of time for Exploration Roleplaying. For longer outdoor journeys, the term Turns are used for Exploration Roleplaying. For the purposes of spellcasting, Rounds and Turns are interchangeable. A Spell with a Duration measured in Bouts cannot have a Duration measured in Rounds or Turns, and vice versa.