Equipment



Your character begins the game with 10 Equipment Slots. Two of these are Held Items, and the other eight slots are Bag Slots. You also have five Armor Slots that represent your character's worn gear. You can wear armor in three of those slots, but the fourth and fifth slot take up one Bag Slot each. The following items, listed as Armor, Items, Vehicles, and Weapons, are available for Starting Equipment and in most Towns and Cities.



Armor

Your character can wear up to five pieces of Armor. When you take damage, Armor is reduced before health. When your Armor reaches zero, it breaks and must be repaired before it can be used again. The first three pieces of armor do not use up Equipment slots.


Clothing

If your character is wearing Clothing in all their Armor Slots, the clothing gives them +1 Armor. This is called wearing an Outfit.


Armor Slot Clothing Price
Head Hood 1
Arms Bracers 1
Chest Cloak 1
Legs Garments 1
Feet Shoes 1


Light Armor

Each piece of Light Armor provides a +1 bonus to Armor. If your character is wearing Light Armor in all their Armor Slots, they are able to move silently.


Armor Slot Armor Price
Head Cap 5
Arms Gloves 3
Chest Jerkin 6
Legs Shinguards 4
Feet Greaves 2


Medium Armor

Each piece of Medium Armor provides a +2 bonus to Armor. If your character is wearing Medium Armor, they are able to move silently as long as they are not wearing more than 3 pieces of Medium Armor in any of their Armor Slots.


Armor Slot Armor Price
Head Skullcap 9
Arms Pauldrons 7
Chest Cuirass 10
Legs Chausses 8
Feet Boots 6


Heavy Armor

Each piece of Heavy Armor provides a +3 bonus to Armor. If your character is wearing Heavy Armor, they are able to move silently as long as they are not wearing more than 2 pieces of Heavy Armor in any of their Armor Slots.


Armor Slot Armor Price
Head Helm 13
Arms Gauntlets 11
Chest Breastplate 14
Legs Cuisses 12
Feet Sollerets 10


Items


Item Description Price
Alcohol, flask Contains 2 pints of alcohol 1
Backpack Holds up to 400 GP worth of Treasure 5
Bottle Contains up to 2 pints of fluid 1
Camping gear Enough for one person to set up Camp - 1 bedroll and tent 3
Candle Provides 15' of light for 1 hour, or 6 Rounds 1
Chains, 25' long, iron Can hold the weight of one person. 4
Crowbar Can force doors and other objects open 10
Garlic Worn around the neck 5
Holy water Inflicts 2d6 damage on undead monsters 25
Hook Has 3 or 4 prongs, can anchor a rope 25
Idol Can have three Spells carved into it 175
Lantern Can be closed to hide the light, provides 30' of light for 4 hours, or 24 Rounds 10
Lockpicking tool Allows for Lockpicking on a Check of 13 or above 25
Mallet Can drive stakes and spikes into floors and walls 2
Mirror Hand-sized, made of polished steel 5
Oil, flask Contains 2 pints of oil 2
Pole, 10' long, wooden Can poke and prod at suspicious objects in a location 1
Ration Enough food for 1 Turn. 5
Ration, Iron Enough food for 9 Turns. 15
Rope, 50' long Can hold the weight of three people 1
Sack, large Can hold up to 800 GP of Treasure 1
Sack, small Can hold up to 600 GP of Treasure 2
Scroll Can have one Spell written into it 25
Shield +1 Defense while held 10
Shield, heavy +1 Defense and +1 Armor while held 25
Spellbook Can have three Spells written into it 175
Spike, iron Can wedge doors open or shut, anchor rope 1
Stake, wooden 18" long, pointed stakes 2
Symbol Can have one Spell written into it 25
Tinderbox Takes one Bout to light a fire, 2-in-6 chance of success per Bout 3
Torch Provides 30' of light for 1 hour, or 6 Rounds 1
Trap Assassins can use these to immobilize foes that fail a Saving Throw. 25
Water, flask Contains 2 pints of water 1
Wine Contains 2 pints of wine 1
Wolfsbane, bunch Wrapped around bludgeoning weapons 10


Vehicles

Your character can own as many vehicles as they can keep a hold of. Mounts will require stables, food, and water to stay happy and healthy. Vehicles and Mounts cannot be brought into dungeons or indoor locations.


Vehicle Description Price
Cart +10 Slots of extra Equipment. Must be driven by at least two Oxen. 70
Oxen Beasts of burden that move Carts. The more oxen driving the cart, the faster it goes. 9
Horse Can carry a person over far distances at great speeds. 50
Mule Not as fast as a Horse, but provides +6 Slots of extra Equipment. 10


Weapons

Your character can use as many weapons as they can manage to hold in their hands. There are Basic Weapons that all characters can use and Expert Weapons that only some characters can use.



Ammunition

Type 1 Slot Damage Price
Arrows Quiver of 20 +0 5
Bolts Case of 30 +1 10
Silver tipped arrow Single piece +1 5
Sling stones Sack of 20 +0 0
Bullets Magazine of 10 +2 20

Basic

Weapon Range Price
Axe M 4
Club M 3
Dart R 1
Harpoon M&R 1
Hammer M&R 4
Knife M&R 2
Pitchfork M 2
Scythe M 2
Sickle M 1
Sling R 2
Slingshot R 1
Quarterstaff M 4

Expert

Weapon Range Notes Price
Arquebus R Two-handed, 1-in-6 chance the target catches on fire, can only be fired once every 6 Bouts 250
Battleaxe M Two-handed, suited for splitting foes in twain in open areas 7
Claymore M Two-handed, suited for artful combat in tight spaces 15
Composite bow R Two-handed, more efficient bow 30
Crossbow R Two-handed, can only be fired once every 3 Bouts 30
Dagger M&R One handed, suited for concealment and surprise attacks 3
Flintlock M&R One-handed, 1-in-6 chance the target catches on fire, can only be fired once every 4 Bouts 350
Lance M Two-handed, suited for mounted combat 5
Javelin M&R One-handed, can be thrown 1
Longbow R Two-handed, suited for firing at a distance 40
Longsword M One-or-two-handed, suited for a variety of situations 10
Mace M One-handed, suited for crushing heavy armor 5
Morningstar M Two-handed, suited for getting through medium armor 10
Net M One-handed, prevents movement once thrown 3
Poleaxe M Two-handed, suited for keeping targets at a distance 7
Repeating crossbow R One-handed, can only be fired once every 2 Bouts 40
Sabre M One-handed, suited for fighting lightly armored opponents 7
Shortbow R Two-handed, suited for firing at close range 25
Trident M&R One-handed, can be thrown 5
Warhammer M Two-handed, suited for crushing heavy armor 5